对话框中字符串

下面的字符串可以访问和修改使用L_VecDlgGetStringL_VecDlgSetString

通用控制字符串

价值 字符串
VECTOR_DLGSTR_BUTTON_OK “OK”
VECTOR_DLGSTR_BUTTON_CANCEL “取消”
VECTOR_DLGSTR_BUTTON_HELP “帮助”
VECTOR_DLGSTR_CHECK_PREVIEW “预览”

改变对话框

价值 字符串
VECTOR_DLGSTR_TRANSFORM_SCALE_CAPTION “规模”
VECTOR_DLGSTR_TRANSFORM_ROTATE_CAPTION “旋转”
VECTOR_DLGSTR_TRANSFORM_TRANSLATE_CAPTION “翻译”
VECTOR_DLGSTR_TRANSFORM_CAMERA_CAPTION “相机”
VECTOR_DLGSTR_TRANSFORM_BUTTON_XUP “+ X”
VECTOR_DLGSTR_TRANSFORM_BUTTON_XDOWN “- X”
VECTOR_DLGSTR_TRANSFORM_BUTTON_YUP “+ Y”
VECTOR_DLGSTR_TRANSFORM_BUTTON_YDOWN “- Y”
VECTOR_DLGSTR_TRANSFORM_BUTTON_ZUP “+ Z”
VECTOR_DLGSTR_TRANSFORM_BUTTON_ZDOWN ”- - - Z”
VECTOR_DLGSTR_TRANSFORM_BUTTON_XUPCAMERA “+θ”
VECTOR_DLGSTR_TRANSFORM_BUTTON_XDOWNCAMERA “θ”
VECTOR_DLGSTR_TRANSFORM_BUTTON_YUPCAMERA “+φ”
VECTOR_DLGSTR_TRANSFORM_BUTTON_YDOWNCAMERA “-φ”
VECTOR_DLGSTR_TRANSFORM_BUTTON_ZUPCAMERA “+距离”
VECTOR_DLGSTR_TRANSFORM_BUTTON_ZDOWNCAMERA ”——距离”
VECTOR_DLGSTR_TRANSFORM_CHECK_ALL “所有”
VECTOR_DLGSTR_TRANSFORM_CHECK_PERSPECTIVE “视角”
VECTOR_DLGSTR_TRANSFORM_BUTTON_RESET “重置”

显示对话框

价值 字符串
VECTOR_DLGSTR_RENDER_CAPTION “显示选项”
VECTOR_DLGSTR_RENDER_FRAME_POLYGONMODE “多边形模式”
VECTOR_DLGSTR_RENDER_RADIO_POINT “点”
VECTOR_DLGSTR_RENDER_RADIO_LINE “行”
VECTOR_DLGSTR_RENDER_RADIO_FILL “填充”

视图模式对话框

价值 字符串
VECTOR_DLGSTR_VIEWMODE_CAPTION “视图模式选择”
VECTOR_DLGSTR_VIEWMODE_FRAME_VIEWMODE “视图模式”
VECTOR_DLGSTR_VIEWMODE_RADIO_FIT “适合”
VECTOR_DLGSTR_VIEWMODE_RADIO_SNAP “急”

冲击测试对话框

价值 字符串
VECTOR_DLGSTR_HITTEST_CAPTION “冲击测试选项”
VECTOR_DLGSTR_HITTEST_FRAME_DISTANCE “距离”
VECTOR_DLGSTR_HITTEST_FRAME_OPTIONS “选项”
VECTOR_DLGSTR_HITTEST_CHECK_CLOSEDFIGURES “关闭数据”
VECTOR_DLGSTR_HITTEST_CHECK_IGNORESELECTED “忽略选择”

所有层对话框

价值 字符串
VECTOR_DLGSTR_ALLLAYERS_CAPTION “层”
VECTOR_DLGSTR_ALLLAYERS_BUTTON_NEW “新”
VECTOR_DLGSTR_ALLLAYERS_BUTTON_EDIT “编辑”
VECTOR_DLGSTR_ALLLAYERS_BUTTON_DELETE “删除”
VECTOR_DLGSTR_ALLLAYERS_YES “是的”
VECTOR_DLGSTR_ALLLAYERS_NO “不”
VECTOR_DLGSTR_ALLLAYERS_NAME “名称”
VECTOR_DLGSTR_ALLLAYERS_ACTIVE “活跃”
VECTOR_DLGSTR_ALLLAYERS_VISIBLE “可见”
VECTOR_DLGSTR_ALLLAYERS_LOCKED “锁定”

层对话框

价值 字符串
VECTOR_DLGSTR_LAYER_CAPTION “层”
VECTOR_DLGSTR_LAYER_FRAME_NAME “名称”
VECTOR_DLGSTR_LAYER_CHECK_ACTIVE “当前活动层”
VECTOR_DLGSTR_LAYER_CHECK_VISIBLE “可见”
VECTOR_DLGSTR_LAYER_CHECK_LOCKED “锁定”

通用对话框

价值 字符串
VECTOR_DLGSTR_GENERAL_CAPTION “一般”
VECTOR_DLGSTR_GENERAL_FRAME_SELECTION “选择”
VECTOR_DLGSTR_GENERAL_CHECK_SELECTION “选择”
VECTOR_DLGSTR_GENERAL_FRAME_RASTEROPERATION “光栅操作”

ROP2

价值 字符串
VECTOR_DLGSTR_GENERALROP2黑暗 “黑暗”
VECTOR_DLGSTR_GENERALROP2NOTMERGEPEN “不合并笔”
VECTOR_DLGSTR_GENERALROP2MASKNOTPEN “面具不是笔”
VECTOR_DLGSTR_GENERALROP2NOTCOPYPEN “不是复制笔”
VECTOR_DLGSTR_GENERALROP2MASKPENNOT ”面具的钢笔不是“
VECTOR_DLGSTR_GENERALROP2 “反转”
VECTOR_DLGSTR_GENERALROP2XORPEN “Xor笔”
VECTOR_DLGSTR_GENERALROP2NOTMASK “不是面具”
VECTOR_DLGSTR_GENERALROP2MASKPEN “面具笔”
VECTOR_DLGSTR_GENERALROP2NOTXORPEN “不是Xor笔”
VECTOR_DLGSTR_GENERALROP2NOP “Nop”
VECTOR_DLGSTR_GENERALROP2MERGENOTPEN “合并不是笔”
VECTOR_DLGSTR_GENERALROP2COPYPEN “复制笔”
VECTOR_DLGSTR_GENERALROP2MERGEPENNOT “合并的钢笔不是”
VECTOR_DLGSTR_GENERALROP2MERGEPEN “合并笔”
VECTOR_DLGSTR_GENERALROP2白度 “白”

笔对话框

价值 字符串
VECTOR_DLGSTR_PEN_CAPTION “笔”
VECTOR_DLGSTR_PEN_FRAME_STYLE “风格”
VECTOR_DLGSTR_PEN_FRAME_ENDCAP “结束描述”
VECTOR_DLGSTR_PEN_FRAME_JOIN “加入”
VECTOR_DLGSTR_PEN_FRAME_WIDTH “宽度”
VECTOR_DLGSTR_PEN_FRAME_COLOR “颜色”

钢笔样式

价值 字符串
VECTOR_DLGSTR_PEN_STYLE_SOLID “固体”
VECTOR_DLGSTR_PEN_STYLE_DASH “冲”
VECTOR_DLGSTR_PEN_STYLE_DOT “点”
VECTOR_DLGSTR_PEN_STYLE_DASHDOT “Dash-Dot”
VECTOR_DLGSTR_PEN_STYLE_DASHDOTDOT “Dast-Dot-Dot”
VECTOR_DLGSTR_PEN_STYLE_TRANSPARENT “透明”
VECTOR_DLGSTR_PEN_STYLE_INSIDEFRAME “内部框架”

刷对话框

价值 字符串
VECTOR_DLGSTR_BRUSH_CAPTION “刷”
VECTOR_DLGSTR_BRUSH_FRAME_STYLE “刷风格”

标准刷

价值 字符串
VECTOR_DLGSTR_STDBRUSH_FRAME_STDBRUSHPROP “标准笔刷属性”
VECTOR_DLGSTR_STDBRUSH_FRAME_STYLE “风格”
VECTOR_DLGSTR_STDBRUSH_FRAME_HATCH “孵化”
VECTOR_DLGSTR_STDBRUSH_FRAME_COLOR “颜色”

标准刷风格:

价值 字符串
VECTOR_DLGSTR_STDBRUSH_STYLE_SOLID “固体”
VECTOR_DLGSTR_STDBRUSH_STYLE_TRANSPARENT “透明”
VECTOR_DLGSTR_STDBRUSH_STYLE_HATCHED “孵化”

标准刷舱口样式:

价值 字符串
VECTOR_DLGSTR_STDBRUSH_HATCHED_HORIZONTAL “水平”
VECTOR_DLGSTR_STDBRUSH_HATCHED_VERTICAL “垂直”
VECTOR_DLGSTR_STDBRUSH_HATCHED_FORWARDDIAGONAL “对角线”
VECTOR_DLGSTR_STDBRUSH_HATCHED_BACKWARDDIAGONAL “向后斜”
VECTOR_DLGSTR_STDBRUSH_HATCHED_CROSS “十字”
VECTOR_DLGSTR_STDBRUSH_HATCHED_DIAGONALCROSS “对角交叉”

模式刷

价值 字符串
VECTOR_DLGSTR_PTRBRUSH_FRAME_PTRBRUSHPROP “模式刷属性”
VECTOR_DLGSTR_PTRBRUSH_STATIC_BITMAP “位图”

梯度刷

价值 字符串
VECTOR_DLGSTR_GRDBRUSH_FRAME_GRDBRUSHPROP “梯度刷属性”
VECTOR_DLGSTR_GRDBRUSH_STATIC_STARTCOLOR “开始颜色”
VECTOR_DLGSTR_GRDBRUSH_STATIC_ENDCOLOR “颜色”
VECTOR_DLGSTR_GRDBRUSH_STATIC_STYLE “风格”
VECTOR_DLGSTR_GRDBRUSH_STATIC_DIRECTION “方向”
VECTOR_DLGSTR_GRDBRUSH_STATIC_STEPS “步骤”

渐变画笔风格

价值 字符串
VECTOR_DLGSTR_GRDBRUSH_STYLE_LINE “线性梯度”
VECTOR_DLGSTR_GRDBRUSH_STYLE_ANGLE “角梯度”
VECTOR_DLGSTR_GRDBRUSH_STYLE_RECTANGLE “矩形梯度”
VECTOR_DLGSTR_GRDBRUSH_STYLE_ELLIPSE “阳光梯度”
VECTOR_DLGSTR_GRDBRUSH_STYLE_CONE “径向渐变”

梯度方向刷线:

价值 字符串
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_LINE_L_TO_R “从左到右”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_LINERTO_L “右向左”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_LINETTO_B “从上到下”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_LINE_B_TO_T “从下到上”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_LINE_LT_TO_RB “LeftTop RightBottom”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_LINE_LB_TO_RT “LeftBottom RightTop”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_LINE_RT_TO_LB “RightTop LeftBottom”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_LINE_RB_TO_LT “RightBottom LeftTop”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_LINE_L_ANDRTO_C “左和右中心”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_LINE_C_TO_L_AND_R “左和右中心”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_LINETAND_B_TO_C “顶部和底部中心”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_LINE_C_TOTAND_B “顶部和底部中心”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_LINE_LT_AND_RB_TO_C “LeftTop和RightBottom中心”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_LINE_C_TO_LT_AND_RB “中心LeftTop RightBottom”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_LINE_RT_AND_LB_TO_C “RightTop和LeftBottom中心”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_LINE_C_TO_RT_AND_LB “中心RightTop LeftBottom”

梯度方向角刷:

价值 字符串
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_ANGLE_TO_LT “左前”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_ANGLE_TO_LB “底”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_ANGLE_TO_RT “向右”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_ANGLE_TO_RB “底”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_ANGLE_FROM_LT “从左前”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_ANGLE_FROM_LB “从左底”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_ANGLE_FROM_RT “从右顶”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_ANGLE_FROM_RB “从右底”

梯度方向刷矩形:

价值 字符串
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_RECTANGLE_TO_C “中心”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_RECTANGLE_FROM_C “中心”

梯度方向椭圆刷:

价值 字符串
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_ELLIPSE_TO_C “中心”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_ELLIPSE_FROM_C “中心”

梯度方向刷筒:

价值 字符串
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_CONE_L “从左”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_CONE_R “从右”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_CONE_T “自上而下”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_CONE_B “自下而上”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_CONE_LT “从左前”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_CONE_LB “从左底”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_CONE_RT “从右顶”
VECTOR_DLGSTR_GRDBRUSH_DIRECTION_CONE_RB “从右底”

舱口刷

价值 字符串
VECTOR_DLGSTR_HATBRUSH_FRAME_HATCHPROP “舱口刷属性”
VECTOR_DLGSTR_HATBRUSH_STATIC_STEP “步骤”
VECTOR_DLGSTR_HATBRUSH_STATIC_ANGLE “角”
VECTOR_DLGSTR_HATBRUSH_FRAME_PENPROP “笔属性”
VECTOR_DLGSTR_HATBRUSH_STATIC_PENSTYLE “风格”
VECTOR_DLGSTR_HATBRUSH_STATIC_PENWIDTH “宽度”
VECTOR_DLGSTR_HATBRUSH_STATIC_PENCOLOR “颜色”
VECTOR_DLGSTR_HATBRUSH_FRAME_BRUSHPROP “刷属性”
VECTOR_DLGSTR_HATBRUSH_STATIC_BRUSHSTYLE “风格”
VECTOR_DLGSTR_HATBRUSH_STATIC_BRUSHCOLOR “颜色”
VECTOR_DLGSTR_HATBRUSH_STATIC_BRUSHHATCH “孵化”

舱口刷风格

价值 字符串
VECTOR_DLGSTR_HATBRUSH_STYLE_RECT 矩形
VECTOR_DLGSTR_HATBRUSH_STYLE_CIRCLE
VECTOR_DLGSTR_HATBRUSH_STYLE_TRIANGLE 三角形
VECTOR_DLGSTR_HATBRUSH_STYLE_LINE

顶点对话框

价值 字符串
VECTOR_DLGSTR_VERTEX_CAPTION “顶点”
VECTOR_DLGSTR_VERTEX_FRAME_LOCATION “位置”

线对话框

价值 字符串
VECTOR_DLGSTR_LINE_CAPTION “行”
VECTOR_DLGSTR_LINE_FRAME_STARTPOINT “起点”
VECTOR_DLGSTR_LINE_FRAME_ENDPOINT “终点”

矩形对话框

价值 字符串
VECTOR_DLGSTR_RECTANGLE_CAPTION “矩形”
VECTOR_DLGSTR_RECTANGLE_FRAME_STARTPOINT “起点”
VECTOR_DLGSTR_RECTANGLE_FRAME_ENDPOINT “终点”

多段线对话框

价值 字符串
VECTOR_DLGSTR_POLYLINE_CAPTION “聚线”
VECTOR_DLGSTR_POLYLINE_FRAME_POINTS “点”
VECTOR_DLGSTR_POLYLINE_BUTTON_NEW “新”
VECTOR_DLGSTR_POLYLINE_BUTTON_DELETE “删除”

Polybezier对话框

价值 字符串
VECTOR_DLGSTR_POLYBEZIER_CAPTION “保利贝塞尔曲线”
VECTOR_DLGSTR_POLYBEZIER_FRAME_POINTS “点”
VECTOR_DLGSTR_POLYBEZIER_BUTTON_NEW “新”
VECTOR_DLGSTR_POLYBEZIER_BUTTON_DELETE “删除”

多边形对话框

价值 字符串
VECTOR_DLGSTR_POLYGON_CAPTION “多边形”
VECTOR_DLGSTR_POLYGON_FRAME_POINTS “点”
VECTOR_DLGSTR_POLYGON_BUTTON_NEW “新”
VECTOR_DLGSTR_POLYGON_BUTTON_DELETE “删除”
VECTOR_DLGSTR_POLYGON_FRAME_FILLMODE “填充模式”
VECTOR_DLGSTR_POLYGON_RADIO_ALTERNATE “替代”
VECTOR_DLGSTR_POLYGON_RADIO_WINDING “圈”

椭圆对话框

价值 字符串
VECTOR_DLGSTR_ELLIPSE_CAPTION “椭圆”
VECTOR_DLGSTR_ELLIPSE_FRAME_CENTER “中心”
VECTOR_DLGSTR_ELLIPSE_FRAME_RADIUS “半径”

圆对话框

价值 字符串
VECTOR_DLGSTR_CIRCLE_CAPTION “圆”
VECTOR_DLGSTR_CIRCLE_FRAME_CENTER “中心”
VECTOR_DLGSTR_CIRCLE_FRAME_RADIUS “半径”

弧对话框

价值 字符串
VECTOR_DLGSTR_ARC_CAPTION “弧”
VECTOR_DLGSTR_ARC_FRAME_CENTER “中心”
VECTOR_DLGSTR_ARC_FRAME_RADIUS “半径”
VECTOR_DLGSTR_ARC_FRAME_ANGLES “角”
VECTOR_DLGSTR_ARC_STATIC_START “开始”
VECTOR_DLGSTR_ARC_STATIC_SWEEP “扫描”

文本对话框

价值 字符串
VECTOR_DLGSTR_TEXT_CAPTION “文本”
VECTOR_DLGSTR_TEXT_FRAME_POINT “点”
VECTOR_DLGSTR_TEXT_FRAME_HORIZONTAL “水平”
VECTOR_DLGSTR_TEXT_FRAME_VERTICAL “垂直”
VECTOR_DLGSTR_TEXT_CHECK_HITTESTRECTANGLE “冲击测试矩形”
VECTOR_DLGSTR_TEXT_FRAME_TEXT “文本”
VECTOR_DLGSTR_TEXT_FRAME_FONT “字体”
VECTOR_DLGSTR_TEXT_BUTTON_FONT “字体……”
VECTOR_DLGSTR_TEXT_STATIC_CHARWIDTH “字符宽度”
VECTOR_DLGSTR_TEXT_STATIC_CHARHEIGHT “字符高度”

文本对齐方式组合

价值 字符串
VECTOR_DLGSTR_TEXT_LEFT “左”
VECTOR_DLGSTR_TEXT_RIGHT “正确”
VECTOR_DLGSTR_TEXT_HCENTER “中心”
VECTOR_DLGSTR_TEXT_TOP “顶级”
VECTOR_DLGSTR_TEXT_BOTTOM “底”
VECTOR_DLGSTR_TEXT_VCENTER “中心”

派对话框

价值 字符串
VECTOR_DLGSTR_PIE_CAPTION “馅饼”
VECTOR_DLGSTR_CHORD_CAPTION “共鸣”
VECTOR_DLGSTR_PIE_FRAME_CENTER “中心”
VECTOR_DLGSTR_PIE_FRAME_RADIUS “半径”
VECTOR_DLGSTR_PIE_FRAME_ANGLES “角”
VECTOR_DLGSTR_PIE_STATIC_START “开始”
VECTOR_DLGSTR_PIE_STATIC_SWEEP “扫描”

Polydraw对话框

价值 字符串
VECTOR_DLGSTR_POLYDRAW_CAPTION “聚”
VECTOR_DLGSTR_POLYDRAW_FRAME_POINTS “点”
VECTOR_DLGSTR_POLYDRAW_BUTTON_NEW “新”
VECTOR_DLGSTR_POLYDRAW_BUTTON_DELETE “删除”
VECTOR_DLGSTR_POLYDRAW_FRAME_TYPE “类型”
VECTOR_DLGSTR_POLYDRAW_CHECK_CLOSEFIGURE “图”

Polydraw类型

价值 字符串
VECTOR_DLGSTR_POLYDRAW_MOVETO “搬到”
VECTOR_DLGSTR_POLYDRAW_LINETO “行”
VECTOR_DLGSTR_POLYDRAW_BEZIERTO “贝塞尔曲线”

光栅对话框

价值 字符串
VECTOR_DLGSTR_RASTER_CAPTION “光栅”
VECTOR_DLGSTR_RASTER_FRAME_POINT1 “1”
VECTOR_DLGSTR_RASTER_FRAME_POINT2 “2”
VECTOR_DLGSTR_RASTER_FRAME_BITMAP “位图”
VECTOR_DLGSTR_RASTER_CHECK_ALPHA “启用Alpha通道”

消息

价值 字符串
VECTOR_DLGSTR_VECTOR_IS_LOCKED “向量被锁!”
VECTOR_DLGSTR_VECTOR_NOT_ENABLED “向量未启用!”
VECTOR_DLGSTR_LAYER_NOT_FOUND “层没有找到!”
VECTOR_DLGSTR_LAYER_ALREADY_EXISTS “层已经存在!”
VECTOR_DLGSTR_NO_MEMORY “内存不足!”
VECTOR_DLGSTR_DELETELAYERQUERY “这将删除所有对象内部层:\ n % s \ n \鼻孔你确定要继续吗?”
VECTOR_DLGSTR_CANNOTFINISHOPERATION “不能完成此操作”
VECTOR_DLGSTR_CANNOTLOADBITMAP “无法加载位图!”

样条对话框

价值 字符串
VECTOR_DLGSTR_SPLINE_CAPTION “样条”
VECTOR_DLGSTR_SPLINE_FRAME_POINTS “点”
VECTOR_DLGSTR_SPLINE_BUTTON_NEW “新”
VECTOR_DLGSTR_SPLINE_BUTTON_DELETE “删除”
VECTOR_DLGSTR_SPLINE_FRAME_SPLINEPOINTSTYPE “花键分类型”
VECTOR_DLGSTR_SPLINE_RADIO_CONTROLPOINTS “控制点”
VECTOR_DLGSTR_SPLINE_RADIO_FITPOINTS “适合点”

样条对话框

价值 字符串
VECTOR_DLGSTR_SPLINE_CAPTION “样条”
VECTOR_DLGSTR_SPLINE_FRAME_POINTS “点”
VECTOR_DLGSTR_SPLINE_BUTTON_NEW “新”
VECTOR_DLGSTR_SPLINE_BUTTON_DELETE “删除”
VECTOR_DLGSTR_SPLINE_FRAME_SPLINEPOINTSTYPE “花键分类型”
VECTOR_DLGSTR_SPLINE_RADIO_CONTROLPOINTS “控制点”
VECTOR_DLGSTR_SPLINE_RADIO_FITPOINTS “适合点”

异构保利贝塞尔曲线对话框

价值 字符串
VECTOR_DLGSTR_HPOLYBEZIER_CAPTION “hpo贝塞尔”
VECTOR_DLGSTR_HPOLYBEZIER_FRAME_POINTS “点”
VECTOR_DLGSTR_HPOLYBEZIER_BUTTON_NEW “新”
VECTOR_DLGSTR_HPOLYBEZIER_BUTTON_DELETE “删除”
VECTOR_DLGSTR_HPOLYBEZIER_FRAME_SECTIONS “部分”
VECTOR_DLGSTR_HPOLYBEZIER_BUTTON_NEWSEC “新”
VECTOR_DLGSTR_HPOLYBEZIER_BUTTON_DELETESEC “删除”
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