This tutorial shows how to burn annotations onto an image in a C# .NET 6 application using the LEADTOOLS SDK.
Overview | |
---|---|
Summary | This tutorial covers burning annotations to an image in a C# .NET 6 application. |
Completion Time | 15 minutes |
Visual Studio Project | Download tutorial project (497 KB) |
Platform | C# .NET 6 Application |
IDE | Visual Studio 2022 |
Runtime Target | .NET 6 or Higher |
Development License | Download LEADTOOLS |
Try it in another language |
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Get familiar with the basic steps of creating a project by reviewing theAdd References and Set a Licensetutorial, before working on theBurn Annotations to an Image - C# .NET 6tutorial.
Start with a copy of the project created in theAdd References and Set a Licensetutorial. If you do not have that project, follow the steps in that tutorial to create it.
This tutorial requires the following NuGet package:
Leadtools.Annotations.NETStandard
For a complete list of which DLL files are required for your application, refer toFiles to be Included With Your Application.
公关所需许可解锁的功能oject. It must be set before any toolkit function is called. For details, including tutorials for different platforms, refer to Setting a Runtime License.
There are two types of runtime licenses:
With the project created, the references added, and the license set, coding can begin.
InSolution Explorer, openProgram.cs
and add the following statements to theusing
block at the top of the file.
usingSystem;
usingSystem.IO;
usingLeadtools;
usingLeadtools.Annotations.Engine;
usingLeadtools.Annotations.Rendering;
usingLeadtools.Codecs;
In theProgram.cs
file, add a new method calledBurnAnnotationsToImage()
and call it inside the Main method after theInitLEAD()
method. The source image is provided with the project. There is also an XML file that contains the annotations data. The file names for these two files are:
File Name | Description |
---|---|
Burn-Annotations-to-an-Image-Source-Image.jpg | Image file |
Burn-Annotations-to-an-Image-Annotations-File.xml | LEAD annotations file |
These files are in the same directory as theProgram.cs
C# source file.
Add the below code to load aRasterImage, load theAnnContainer, map theAnnContainerto the image, burn the container to the image, and export the new image to a file.
staticvoidBurnAnnotationsToImage()
{
stringimageFile =@"Burn-Annotations-to-an-Image-Source-Image.jpg";
stringannFile =@"Burn-Annotations-to-an-Image-Annotations-File.xml";
stringoutputFile =@"output.jpg";
AnnDrawRenderingEngine _renderingEngine =newAnnDrawRenderingEngine();
using(RasterCodecs codecs =newRasterCodecs())
{
AnnCodecs annCodecs =newAnnCodecs();
AnnContainer container =newAnnContainer();
using(RasterImage srcImage = codecs.Load(imageFile))
{
// If you would like to use Memory Stream, then use this code:
/*
byte[] bytes = File.ReadAllBytes(imageFile);
using (MemoryStream ms = new MemoryStream(bytes))
{
ms.Position = 0;
codecs.Load(ms);
Console.WriteLine("Image loaded");
}
*/
container.Mapper.MapResolutions(srcImage.XResolution, srcImage.YResolution, srcImage.XResolution, srcImage.YResolution);
container.Size = container.Mapper.SizeToContainerCoordinates(srcImage.ImageSize.ToLeadSizeD());
container = annCodecs.Load(annFile, 1);
// Uncomment the below code to use memory stream to handle the files
// byte[] outputBytes = File.ReadAllBytes(outputFile);
// using (MemoryStream ms = new MemoryStream(outputBytes))
// {
using(RasterImage burnImage = _renderingEngine.RenderOnImage(container, srcImage))
{
codecs.Save(burnImage, outputFile, RasterImageFormat.Jpeg, 0);
stringpath = Path.GetFullPath(outputFile);
Console.WriteLine("Image saved"+ path);
/*
ms.Position = 0;
codecs.Save(burnImage, ms, RasterImageFormat.Jpeg, 0);
string path = Path.GetFullPath(outputFile);
Console.WriteLine("Image saved" + path);
*/
}
// }
}
}
}
To load an image using memory stream, uncomment the code located in theBurnAnnotationsToImage()
method.
// load the image using memory stream
byte[] bytes = File.ReadAllBytes(imageFile);
using(MemoryStream ms =newMemoryStream(bytes))
{
ms.Position = 0;
codecs.Load(ms);
Console.WriteLine("Image loaded");
}
// save the stream of outputFile
byte[] outputBytes = File.ReadAllBytes(outputFile);
using(MemoryStream ms =newMemoryStream(outputBytes))
{
ms.Position = 0;
codecs.Save(burnImage, ms, RasterImageFormat.Jpeg, 0);
stringpath = Path.GetFullPath(outputFile);
Console.WriteLine("Image saved"+ path);
}
Run the project by pressingF5, or by selectingDebug -> Start Debugging.
If the steps were followed correctly, the application loads the specified image, loads the specified annotations XML file, and then burns those annotations to the image and exports that image to a file. The following screenshot shows the expected output:
This tutorial showed how to add the necessary references to burn annotations to an image, and how to use theAnnCodecs
,AnnContainer
, andAnnDrawRenderingEngine
classes.